This allows 3D artists to use the modeling tools that they're already comfortable with. The exporters are actually plug-ins for 3D modeling packages. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects.Ĭal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. Is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. General Questions about Cal3D What is Cal3D? Cal3D FAQWelcome to the Cal3D frequently asked questions list.
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